pub struct Noise { /* private fields */ }Expand description
Infinite deterministic multi-octave noise animation in minus one to one.
Implementations§
Trait Implementations§
Source§impl Signal<f64> for Noise
impl Signal<f64> for Noise
Source§fn sample(&self, time: Time) -> f64
fn sample(&self, time: Time) -> f64
Samples without advancing a clock or changing playback state.
Source§fn map<Output, Function>(self, function: Function) -> Map<Self, Function, Value>
fn map<Output, Function>(self, function: Function) -> Map<Self, Function, Value>
Transforms values without changing timing.
Auto Trait Implementations§
impl Forget for Noise
impl Freeze for Noise
impl Move for Noise
impl RefUnwindSafe for Noise
impl Send for Noise
impl Sync for Noise
impl Unpin for Noise
impl UnsafeUnpin for Noise
impl UnwindSafe for Noise
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more