pub struct Gravity {
pub acceleration: Vector2,
}Expand description
Constant acceleration, applied before semi-implicit integration.
Fields§
§acceleration: Vector2Acceleration in scene units per second squared.
Implementations§
Trait Implementations§
impl Copy for Gravity
Source§impl ParticleModifier for Gravity
impl ParticleModifier for Gravity
Source§fn apply(
&self,
particle: &mut Particle,
step: f32,
_: Time,
_: &mut Random,
) -> Result<(), ValidationError>
fn apply( &self, particle: &mut Particle, step: f32, _: Time, _: &mut Random, ) -> Result<(), ValidationError>
Updates one live particle; index and canonical age remain engine-owned.
Source§fn resets_color(&self) -> bool
fn resets_color(&self) -> bool
Requests birth-color restoration before the ordered modifier chain.
Multiplicative lifetime energy curves use this to avoid frame-count accumulation.
Source§fn apply_event(
&self,
particle: &mut Particle,
step_seconds: f32,
time: Time,
random: &mut Random,
) -> Result<bool, ValidationError>
fn apply_event( &self, particle: &mut Particle, step_seconds: f32, time: Time, random: &mut Random, ) -> Result<bool, ValidationError>
Optional predicted-step collision response, preserving the original callback API.
Auto Trait Implementations§
impl Forget for Gravity
impl Freeze for Gravity
impl RefUnwindSafe for Gravity
impl Send for Gravity
impl Sync for Gravity
impl Unpin for Gravity
impl UnsafeUnpin for Gravity
impl UnwindSafe for Gravity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more