#[repr(C, packed)]
pub struct MOSVideoInterfaceControllerII {
Show 19 fields pub sprite_positions: [RW<u8>; 16], pub msb_xcoord: RW<u8>, pub y_scroll_mode: RW<u8>, pub raster_counter: RW<u8>, pub lightpen_x: RW<u8>, pub lightpen_y: RW<u8>, pub sprite_enable: RW<u8>, pub control1: RW<Control1Flags>, pub sprites_expand_y: RW<u8>, pub screen_and_charset_bank: RW<u8>, pub irq_status: RW<u8>, pub irq_enable: RW<u8>, pub sprites_priority: RW<u8>, pub sprites_multicolor: RW<u8>, pub sprites_expand_x: RW<u8>, pub sprite_sprite_collision: RW<u8>, pub sprite_background_collision: RW<u8>, pub border_color: RW<u8>, pub background_color: RW<u8>,
}

Fields

sprite_positions: [RW<u8>; 16]msb_xcoord: RW<u8>y_scroll_mode: RW<u8>raster_counter: RW<u8>lightpen_x: RW<u8>lightpen_y: RW<u8>sprite_enable: RW<u8>control1: RW<Control1Flags>sprites_expand_y: RW<u8>screen_and_charset_bank: RW<u8>irq_status: RW<u8>irq_enable: RW<u8>sprites_priority: RW<u8>sprites_multicolor: RW<u8>sprites_expand_x: RW<u8>sprite_sprite_collision: RW<u8>sprite_background_collision: RW<u8>border_color: RW<u8>background_color: RW<u8>

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