pub struct Collection {
pub name: String,
pub vertices: Vec<Vertex>,
pub indices: Vec<Index>,
pub normals: Vec<Normals>,
pub texture_coordinates: Vec<TextureCoords>,
pub matrix: Matrix4<f32>,
}Fields§
§name: String§vertices: Vec<Vertex>§indices: Vec<Index>§normals: Vec<Normals>§texture_coordinates: Vec<TextureCoords>§matrix: Matrix4<f32>Trait Implementations§
Auto Trait Implementations§
impl Freeze for Collection
impl RefUnwindSafe for Collection
impl Send for Collection
impl Sync for Collection
impl Unpin for Collection
impl UnwindSafe for Collection
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.