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Server

Struct Server 

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pub struct Server { /* private fields */ }
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An SRT server that yields each incoming connection’s pending request as a Request.

Build it with bind, then loop on accept. Each Request is produced before the SRT handshake is finalized, so the caller can authorize (and pick the broadcast path) before any media flows.

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impl Server

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pub async fn bind( addr: SocketAddr, latency: impl Into<Option<Duration>>, ) -> Result<Self>

Bind an SRT listener on addr (SRT has no well-known port; 9000 is common).

latency is the SRT receive latency, negotiated at handshake time; pass None for a sensible default (500ms). It doubles as the egress skip threshold for Subscribe requests.

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pub async fn accept(&mut self) -> Option<Request>

Wait for the next connection that wants to publish or subscribe.

Connections whose stream id can’t be routed (no usable resource name) are rejected internally and skipped, so every Request returned is actionable. Returns None only if the listener stops accepting (it currently never does).

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