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Reconnect

Struct Reconnect 

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pub struct Reconnect { /* private fields */ }
Expand description

Handle to a background reconnect loop.

Spawns a tokio task that connects, waits for session close, then reconnects with exponential backoff. status reports connection changes; closed waits for the loop to stop. Dropping the handle aborts the background task.

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impl Reconnect

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pub fn poll_status(&mut self, waiter: &Waiter) -> Poll<Result<Status>>

Poll for the next connection status change since this handle last reported one.

Ready(Ok(status)) on a change, Ready(Err) once the loop has stopped (the give-up error, or a generic one when the handle is dropped), Pending otherwise.

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pub async fn status(&mut self) -> Result<Status>

Wait until the connection status changes from what this handle last reported.

Returns the current Status. The loop alternates Connected/Disconnected, so successive calls alternate too; but a status that flips and flips back before the caller polls is reported once. This tracks the current state, not every edge.

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pub fn poll_closed(&self, waiter: &Waiter) -> Poll<Result<()>>

Poll whether the reconnect loop has stopped.

Ready(Err) if it permanently gave up (reconnect timeout exceeded), Ready(Ok(())) if stopped by dropping the handle, Pending while it’s still running.

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pub async fn closed(&self) -> Result<()>

Wait until the reconnect loop stops.

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impl Drop for Reconnect

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

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