pub struct BehaviorRef<T: Behavior> { /* private fields */ }
Expand description
Query data for a Behavior
.
§Usage
This provides a read-only reference to the current behavior state and all previous states in the stack.
Additionally, it provides methods to check for pending transitions (has_transition
),
active transition sequences (has_sequence
) and the current
behavior index (index
).
Implementations§
Source§impl<T: Behavior> BehaviorRef<T>
impl<T: Behavior> BehaviorRef<T>
Sourcepub fn from_entity(entity: EntityRef<'_>) -> Option<BehaviorRefItem<'_, T>>
pub fn from_entity(entity: EntityRef<'_>) -> Option<BehaviorRefItem<'_, T>>
Creates a new BehaviorRef
item from an EntityRef
.
Trait Implementations§
Source§impl<T: Behavior> QueryData for BehaviorRef<T>
SAFETY: we assert fields are readonly below
impl<T: Behavior> QueryData for BehaviorRef<T>
SAFETY: we assert fields are readonly below
Source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> Self::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Self::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
True if this query is read-only and may not perform mutable access.
Source§type ReadOnly = BehaviorRef<T>
type ReadOnly = BehaviorRef<T>
The read-only variant of this
QueryData
, which satisfies the ReadOnlyQueryData
trait.Source§type Item<'__w> = BehaviorRefItem<'__w, T>
type Item<'__w> = BehaviorRefItem<'__w, T>
The item returned by this
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get
.Source§impl<T: Behavior> WorldQuery for BehaviorRef<T>
impl<T: Behavior> WorldQuery for BehaviorRef<T>
Source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype
for each member that implements Fetch
Source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table, )
SAFETY: we call set_table
for each member that implements Fetch
Source§const IS_DENSE: bool
const IS_DENSE: bool
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
Source§type Fetch<'__w> = BehaviorRefFetch<'__w, T>
type Fetch<'__w> = BehaviorRefFetch<'__w, T>
Per archetype/table state retrieved by this
WorldQuery
to compute Self::Item
for each entity.Source§type State = BehaviorRefState<T>
type State = BehaviorRefState<T>
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.Source§fn shrink_fetch<'__wlong: '__wshort, '__wshort>(
fetch: <BehaviorRef<T> as WorldQuery>::Fetch<'__wlong>,
) -> <BehaviorRef<T> as WorldQuery>::Fetch<'__wshort>
fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <BehaviorRef<T> as WorldQuery>::Fetch<'__wlong>, ) -> <BehaviorRef<T> as WorldQuery>::Fetch<'__wshort>
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
Creates a new instance of
Self::Fetch
,
by combining data from the World
with the cached Self::State
.
Readonly accesses resources registered in WorldQuery::update_component_access
. Read moreSource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId>, )
Source§fn init_state(world: &mut World) -> BehaviorRefState<T>
fn init_state(world: &mut World) -> BehaviorRefState<T>
Creates and initializes a
State
for this WorldQuery
type.Source§fn get_state(components: &Components) -> Option<BehaviorRefState<T>>
fn get_state(components: &Components) -> Option<BehaviorRefState<T>>
Source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl<T: Behavior> ReadOnlyQueryData for BehaviorRef<T>
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl<T> Freeze for BehaviorRef<T>
impl<T> RefUnwindSafe for BehaviorRef<T>where
T: RefUnwindSafe,
impl<T> Send for BehaviorRef<T>
impl<T> Sync for BehaviorRef<T>
impl<T> Unpin for BehaviorRef<T>where
T: Unpin,
impl<T> UnwindSafe for BehaviorRef<T>where
T: RefUnwindSafe + UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.