Enum BehaviorEvent

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pub enum BehaviorEvent<T: Behavior> {
    Start {
        instance: Instance<T>,
        index: usize,
    },
    Pause {
        instance: Instance<T>,
        index: usize,
    },
    Resume {
        instance: Instance<T>,
        index: usize,
    },
    Stop {
        instance: Instance<T>,
        behavior: T,
    },
    Error {
        instance: Instance<T>,
        error: TransitionError<T>,
    },
}
Expand description

An event sent during transition to signal Behavior changes.

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Each successful transition results in either a Start, Pause, Resume, or Stop event.

Most events carry the Instance and index of the associated behavior.

This index maybe used with a BehaviorRef or BehaviorMut to access a specific instance of the behavior.

The index can be used to distinguish between different states if:

  • More than one variation of the same state exists in the stack, or
  • Multiple transitions have ocurred since the last query.

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Start

Sent when a behavior is started.

Fields

§instance: Instance<T>

The instance which is running the new behavior.

§index: usize

The index of the new behavior.

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Pause

Sent when a behavior is paused.

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§instance: Instance<T>

The instance which paused this behavior.

§index: usize

The index of the paused behavior.

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Resume

Sent when a behavior is resumed.

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§instance: Instance<T>

The instance which resumed this behavior.

§index: usize

The index of the resumed behavior.

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Stop

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§instance: Instance<T>

The instance which stopped this behavior.

§behavior: T

The stopped behavior.

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Error

Sent when a behavior transition fails.

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§instance: Instance<T>

The instance which failed to transition.

§error: TransitionError<T>

Reason for the failure.

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impl<T: Debug + Behavior> Debug for BehaviorEvent<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Behavior> Event for BehaviorEvent<T>
where Self: Send + Sync + 'static,

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const AUTO_PROPAGATE: bool = false

When true, this event will always attempt to propagate when triggered, without requiring a call to Trigger::propagate.
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type Traversal = ()

The component that describes which Entity to propagate this event to next, when propagation is enabled.
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fn register_component_id(world: &mut World) -> ComponentId

Generates the ComponentId for this event type. Read more
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fn component_id(world: &World) -> Option<ComponentId>

Fetches the ComponentId for this event type, if it has already been generated. Read more
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impl<T: PartialEq + Behavior> PartialEq for BehaviorEvent<T>

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fn eq(&self, other: &BehaviorEvent<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: Behavior> StructuralPartialEq for BehaviorEvent<T>

Auto Trait Implementations§

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impl<T> Freeze for BehaviorEvent<T>
where T: Freeze,

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impl<T> RefUnwindSafe for BehaviorEvent<T>
where T: RefUnwindSafe,

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impl<T> Send for BehaviorEvent<T>

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impl<T> Sync for BehaviorEvent<T>

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impl<T> Unpin for BehaviorEvent<T>
where T: Unpin,

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impl<T> UnwindSafe for BehaviorEvent<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,