pub enum BehaviorEvent<T: Behavior> {
Start {
instance: Instance<T>,
index: usize,
},
Pause {
instance: Instance<T>,
index: usize,
},
Resume {
instance: Instance<T>,
index: usize,
},
Stop {
instance: Instance<T>,
behavior: T,
},
Error {
instance: Instance<T>,
error: TransitionError<T>,
},
}Expand description
An event sent during transition to signal Behavior changes.
§Usage
Each successful transition results in either a Start,
Pause, Resume, or Stop event.
Most events carry the Instance and index of the associated behavior.
This index maybe used with a BehaviorRef or BehaviorMut
to access a specific instance of the behavior.
The index can be used to distinguish between different states if:
- More than one variation of the same state exists in the stack, or
- Multiple transitions have ocurred since the last query.
Variants§
Start
Sent when a behavior is started.
Fields
Pause
Sent when a behavior is paused.
Fields
Resume
Sent when a behavior is resumed.
Fields
Stop
Fields
§
behavior: TThe stopped behavior.
Error
Sent when a behavior transition fails.
Fields
§
error: TransitionError<T>Reason for the failure.
Trait Implementations§
Source§impl<T: Behavior> Event for BehaviorEvent<T>
impl<T: Behavior> Event for BehaviorEvent<T>
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§fn register_component_id(world: &mut World) -> ComponentId
fn register_component_id(world: &mut World) -> ComponentId
Generates the
ComponentId for this event type. Read moreSource§fn component_id(world: &World) -> Option<ComponentId>
fn component_id(world: &World) -> Option<ComponentId>
Fetches the
ComponentId for this event type,
if it has already been generated. Read moreimpl<T: Behavior> StructuralPartialEq for BehaviorEvent<T>
Auto Trait Implementations§
impl<T> Freeze for BehaviorEvent<T>where
T: Freeze,
impl<T> RefUnwindSafe for BehaviorEvent<T>where
T: RefUnwindSafe,
impl<T> Send for BehaviorEvent<T>
impl<T> Sync for BehaviorEvent<T>
impl<T> Unpin for BehaviorEvent<T>where
T: Unpin,
impl<T> UnwindSafe for BehaviorEvent<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.