Struct moonshine_behavior::BehaviorMutReadOnly
source · pub struct BehaviorMutReadOnly<B: Behavior> { /* private fields */ }Expand description
Automatically generated [WorldQuery] type for a read-only variant of BehaviorMut.
Trait Implementations§
source§impl<B: Behavior> QueryData for BehaviorMutReadOnly<B>
impl<B: Behavior> QueryData for BehaviorMutReadOnly<B>
SAFETY: we assert fields are readonly below
§type ReadOnly = BehaviorMutReadOnly<B>
type ReadOnly = BehaviorMutReadOnly<B>
The read-only variant of this
QueryData, which satisfies the ReadOnlyQueryData trait.source§impl<B: Behavior> WorldQuery for BehaviorMutReadOnly<B>
impl<B: Behavior> WorldQuery for BehaviorMutReadOnly<B>
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table )
SAFETY: we call set_archetype for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table )
SAFETY: we call set_table for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> <Self as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> <Self as WorldQuery>::Item<'__w>
SAFETY: we call fetch for each member that implements Fetch.
§type Item<'__w> = BehaviorMutReadOnlyItem<'__w, B>
type Item<'__w> = BehaviorMutReadOnlyItem<'__w, B>
The item returned by this
WorldQuery
For QueryData this will be the item returned by the query.
For QueryFilter this will be either (), or a bool indicating whether the entity should be included
or a tuple of such things.§type Fetch<'__w> = BehaviorMutReadOnlyFetch<'__w, B>
type Fetch<'__w> = BehaviorMutReadOnlyFetch<'__w, B>
Per archetype/table state used by this
WorldQuery to fetch Self::Item§type State = BehaviorMutState<B>
type State = BehaviorMutState<B>
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.source§fn shrink<'__wlong: '__wshort, '__wshort>(
item: <BehaviorMutReadOnly<B> as WorldQuery>::Item<'__wlong>
) -> <BehaviorMutReadOnly<B> as WorldQuery>::Item<'__wshort>
fn shrink<'__wlong: '__wshort, '__wshort>( item: <BehaviorMutReadOnly<B> as WorldQuery>::Item<'__wlong> ) -> <BehaviorMutReadOnly<B> as WorldQuery>::Item<'__wshort>
This function manually implements subtyping for the query items.
source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> <Self as WorldQuery>::Fetch<'__w>
Creates a new instance of this fetch. Read more
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.source§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
Adds any component accesses used by this
WorldQuery to access.source§fn init_state(world: &mut World) -> BehaviorMutState<B>
fn init_state(world: &mut World) -> BehaviorMutState<B>
Creates and initializes a
State for this WorldQuery type.source§fn get_state(world: &World) -> Option<BehaviorMutState<B>>
fn get_state(world: &World) -> Option<BehaviorMutState<B>>
Attempts to initializes a
State for this WorldQuery type.source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
Returns
true if this query matches a set of components. Otherwise, returns false.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut. Read moreimpl<B: Behavior> ReadOnlyQueryData for BehaviorMutReadOnly<B>
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl<B> RefUnwindSafe for BehaviorMutReadOnly<B>where
B: RefUnwindSafe,
impl<B> Send for BehaviorMutReadOnly<B>
impl<B> Sync for BehaviorMutReadOnly<B>
impl<B> Unpin for BehaviorMutReadOnly<B>
impl<B> UnwindSafe for BehaviorMutReadOnly<B>where
B: RefUnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.