Struct moonshine_behavior::BehaviorRef
source · pub struct BehaviorRef<'a, B: Behavior> { /* private fields */ }Expand description
A WorldQuery used to query a Behavior.
Trait Implementations§
source§impl<'a, B: Behavior> WorldQuery for BehaviorRef<'a, B>
impl<'a, B: Behavior> WorldQuery for BehaviorRef<'a, B>
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table )
SAFETY: we call set_archetype for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table )
SAFETY: we call set_table for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> <Self as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> <Self as WorldQuery>::Item<'__w>
SAFETY: we call fetch for each member that implements Fetch.
§type Item<'__w> = BehaviorRefItem<'__w, 'a, B>
type Item<'__w> = BehaviorRefItem<'__w, 'a, B>
The item returned by this
WorldQuery§type Fetch<'__w> = BehaviorRefFetch<'__w, 'a, B>
type Fetch<'__w> = BehaviorRefFetch<'__w, 'a, B>
Per archetype/table state used by this
WorldQuery to fetch Self::Item§type ReadOnly = BehaviorRef<'a, B>
type ReadOnly = BehaviorRef<'a, B>
The read-only variant of this
WorldQuery, which satisfies the ReadOnlyWorldQuery trait.§type State = BehaviorRefState<'a, B>
type State = BehaviorRefState<'a, B>
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.source§fn shrink<'__wlong: '__wshort, '__wshort>(
item: <BehaviorRef<'a, B> as WorldQuery>::Item<'__wlong>
) -> <BehaviorRef<'a, B> as WorldQuery>::Item<'__wshort>
fn shrink<'__wlong: '__wshort, '__wshort>( item: <BehaviorRef<'a, B> as WorldQuery>::Item<'__wlong> ) -> <BehaviorRef<'a, B> as WorldQuery>::Item<'__wshort>
This function manually implements subtyping for the query items.
source§unsafe fn init_fetch<'__w>(
_world: &'__w World,
state: &Self::State,
_last_change_tick: u32,
_change_tick: u32
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: &'__w World, state: &Self::State, _last_change_tick: u32, _change_tick: u32 ) -> <Self as WorldQuery>::Fetch<'__w>
Creates a new instance of this fetch. Read more
source§unsafe fn clone_fetch<'__w>(
_fetch: &<Self as WorldQuery>::Fetch<'__w>
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn clone_fetch<'__w>( _fetch: &<Self as WorldQuery>::Fetch<'__w> ) -> <Self as WorldQuery>::Fetch<'__w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery holds. Read moresource§const IS_DENSE: bool = _
const IS_DENSE: bool = _
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.source§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
source§unsafe fn filter_fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> bool
unsafe fn filter_fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> bool
Safety Read more
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
fn update_archetype_component_access( state: &Self::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )
fn init_state(world: &mut World) -> BehaviorRefState<'a, B>
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
impl<'a, B: Behavior> ReadOnlyWorldQuery for BehaviorRef<'a, B>
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl<'a, B> RefUnwindSafe for BehaviorRef<'a, B>where B: RefUnwindSafe,
impl<'a, B> Send for BehaviorRef<'a, B>
impl<'a, B> Sync for BehaviorRef<'a, B>
impl<'a, B> Unpin for BehaviorRef<'a, B>
impl<'a, B> UnwindSafe for BehaviorRef<'a, B>where B: RefUnwindSafe,
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.