pub struct EmptyInput {}Expand description
Represents an empty input.
Trait Implementations§
Source§impl Clone for EmptyInput
 
impl Clone for EmptyInput
Source§fn clone(&self) -> EmptyInput
 
fn clone(&self) -> EmptyInput
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for EmptyInput
 
impl Debug for EmptyInput
Source§impl Default for EmptyInput
 
impl Default for EmptyInput
Source§fn default() -> EmptyInput
 
fn default() -> EmptyInput
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for EmptyInput
 
impl<'de> Deserialize<'de> for EmptyInput
Source§fn deserialize<__D>(
    __deserializer: __D,
) -> Result<EmptyInput, <__D as Deserializer<'de>>::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(
    __deserializer: __D,
) -> Result<EmptyInput, <__D as Deserializer<'de>>::Error>where
    __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for EmptyInput
 
impl PartialEq for EmptyInput
Source§impl Schematic for EmptyInput
 
impl Schematic for EmptyInput
Source§fn schema_name() -> Option<String>
 
fn schema_name() -> Option<String>
Define a name for this schema type. Names are required for non-primitive values
as a means to link references, and avoid cycles.
Source§fn build_schema(schema: SchemaBuilder) -> Schema
 
fn build_schema(schema: SchemaBuilder) -> Schema
Create and return a schema that models the structure of the implementing type.
The schema can be used to generate code, documentation, or other artifacts.
Source§impl Serialize for EmptyInput
 
impl Serialize for EmptyInput
Source§fn serialize<__S>(
    &self,
    __serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
    __S: Serializer,
 
fn serialize<__S>(
    &self,
    __serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
    __S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for EmptyInput
Auto Trait Implementations§
impl Freeze for EmptyInput
impl RefUnwindSafe for EmptyInput
impl Send for EmptyInput
impl Sync for EmptyInput
impl Unpin for EmptyInput
impl UnwindSafe for EmptyInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
Source§impl<T> GetSetFdFlags for T
 
impl<T> GetSetFdFlags for T
Source§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
    T: AsFilelike,
 
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
    T: AsFilelike,
Query the “status” flags for the 
self file descriptor.Source§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
    T: AsFilelike,
 
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
    T: AsFilelike,
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    T: AsFilelike,
 
fn set_fd_flags(&mut self, set_fd_flags: SetFdFlags<T>) -> Result<(), Error>where
    T: AsFilelike,
Set the “status” flags for the 
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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impl<T, O> Matches<O> for Twhere
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Source§impl<D> OwoColorize for D
 
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
    C: Color,
 
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Set the foreground color generically Read more
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
 
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the foreground color to bright blue
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Change the foreground color to bright white
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Make the text bold
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Make the text blink (but fast!)
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Swap the foreground and background colors
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
    Color: DynColor,
 
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    Color: DynColor,
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    Color: DynColor,
 
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    Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either 
OwoColorize::bg or
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    &self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
 
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Set the foreground color to a specific RGB value.
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    &self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
 
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.