pub struct Shader {
pub name: &'static str,
/* private fields */
}
Expand description
Fields§
§name: &'static str
A name to refer to the shader with, and for debugging purposes.
Implementations§
Source§impl Shader
impl Shader
Sourcepub fn new(gl: &GL) -> Self
pub fn new(gl: &GL) -> Self
Create a new Shader Program with default Vertex and Fragment shaders.
Sourcepub fn new_with_vertex(
gl: &GL,
vertex_shader: WebGlShader,
name: Option<&'static str>,
) -> Self
pub fn new_with_vertex( gl: &GL, vertex_shader: WebGlShader, name: Option<&'static str>, ) -> Self
Create a new Shader with default Fragment Shader and a custom Vertex Shader.
Sourcepub fn create_fragment(gl: &GL, source: &str) -> Result<WebGlShader, String>
pub fn create_fragment(gl: &GL, source: &str) -> Result<WebGlShader, String>
Create a fragment WebGlShader
.
Sourcepub fn create_vertex(gl: &GL, source: &str) -> Result<WebGlShader, String>
pub fn create_vertex(gl: &GL, source: &str) -> Result<WebGlShader, String>
Create a vertex WebGlShader
.
Sourcepub fn create_with_type(
gl: &GL,
shader_type: ShaderType,
source: &str,
) -> Result<WebGlShader, String>
pub fn create_with_type( gl: &GL, shader_type: ShaderType, source: &str, ) -> Result<WebGlShader, String>
Create a new WebGlShader
with a given ShaderType
.
Sourcepub fn program_with_vertex_and_fragment(
gl: &GL,
vertex_shader: &WebGlShader,
fragment_shader: &WebGlShader,
) -> Result<WebGlProgram, String>
pub fn program_with_vertex_and_fragment( gl: &GL, vertex_shader: &WebGlShader, fragment_shader: &WebGlShader, ) -> Result<WebGlProgram, String>
Create a new WebGlProgram
with the given vertex and fragment shaders
.
Sourcepub fn get_uniform_location(
&self,
gl: &GL,
name: &str,
) -> Option<WebGlUniformLocation>
pub fn get_uniform_location( &self, gl: &GL, name: &str, ) -> Option<WebGlUniformLocation>
Get the location of a uniform on the Shader
.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl !Send for Shader
impl !Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.