pub struct AABB {
pub min: Point,
pub max: Point,
}
Expand description
An Axis-Aligned Bounding Box (AABB).
Fields§
§min: Point
The lowest point on the X and Y axes of the AABB
.
max: Point
The highest point on the X and Y axes of the AABB
.
Implementations§
Trait Implementations§
Source§impl Collide<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>> for AABB
AABB and Point Collision
impl Collide<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>> for AABB
AABB and Point Collision
Source§impl Collider for AABB
impl Collider for AABB
Source§fn get_bounding_box(&self) -> AABB
fn get_bounding_box(&self) -> AABB
Return the tight bounding box of the AABB
, as a copy of itself
Source§fn get_center(&self) -> Point
fn get_center(&self) -> Point
Get the center of the AABB Collider
Auto Trait Implementations§
impl Freeze for AABB
impl RefUnwindSafe for AABB
impl Send for AABB
impl Sync for AABB
impl Unpin for AABB
impl UnwindSafe for AABB
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.