Struct moon_engine::collider::AABB
source · [−]Expand description
An Axis-Aligned Bounding Box (AABB).
Fields
min: Point
The lowest point on the X and Y axes of the AABB
.
max: Point
The highest point on the X and Y axes of the AABB
.
Implementations
Trait Implementations
sourceimpl Collide<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>> for AABB
impl Collide<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>> for AABB
AABB and Point Collision
sourceimpl Collider for AABB
impl Collider for AABB
sourcefn get_bounding_box(&self) -> AABB
fn get_bounding_box(&self) -> AABB
Return the tight bounding box of the AABB
, as a copy of itself
sourcefn get_center(&self) -> Point
fn get_center(&self) -> Point
Get the center of the AABB Collider
Auto Trait Implementations
impl RefUnwindSafe for AABB
impl Send for AABB
impl Sync for AABB
impl Unpin for AABB
impl UnwindSafe for AABB
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.