pub struct AABB {
    pub min: Point,
    pub max: Point,
}
Expand description

An Axis-Aligned Bounding Box (AABB).

Fields

min: Point

The lowest point on the X and Y axes of the AABB.

max: Point

The highest point on the X and Y axes of the AABB.

Implementations

Creates a new AABB with a size of 1 unit, centered at a given co-ordinates.

Creates a new AABB with a given width and height, centered at the origin (0, 0).

Creates a new AABB with a given width and height, centered at the given co-ordinates.

Trait Implementations

AABB and AABB Collison

Checks if two Colliders intersect. Read more

Circle and AABB Collision

Checks if two Colliders intersect. Read more

Point and AABB Collison

Checks if two Colliders intersect. Read more

AABB and Circle Collision

Checks if two Colliders intersect. Read more

AABB and Point Collision

Checks if two Colliders intersect. Read more

Return the tight bounding box of the AABB, as a copy of itself

Get the center of the AABB Collider

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.