pub struct Circle {
pub origin: Point,
pub radius: f32,
}
Expand description
A Cicle Collider.
Fields§
§origin: Point
§radius: f32
Radius of the Circle Collider.
The radius defines how far any given point on it’s circumference is from it’s center.
Implementations§
Trait Implementations§
Source§impl Collide<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>> for Circle
Circle and Point Collision
impl Collide<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>> for Circle
Circle and Point Collision
Auto Trait Implementations§
impl Freeze for Circle
impl RefUnwindSafe for Circle
impl Send for Circle
impl Sync for Circle
impl Unpin for Circle
impl UnwindSafe for Circle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.