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CandidateStore

Struct CandidateStore 

Source
pub struct CandidateStore { /* private fields */ }
Expand description

What: Everything one invocation needs to list and read candidates. Option<ObjectReader> is “a running reader or nothing”; u64 is an unsigned 64-bit counter (siblings u32, usize). Why: The reader is started only when something needs it, so an invocation that reads no object starts no reader. u64 cannot run out within a process.

In TS you’d write (pseudocode):

class CandidateStore { #reader?: ObjectReader; #generation = 0n; #versions: [CandidateSource, CandidateVersion][] = [] }

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impl CandidateStore

What: impl CandidateStore { ... } attaches the store’s operations, like class methods. Why: The store is the only place that starts Git for candidates, which is what keeps the process count bounded.

In TS you’d write (pseudocode):

class CandidateStore { version(source) {} bytes(candidate) {} invalidate() {} }
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pub fn new( real_git: &Path, global_prefix: &[OsString], overlay: &[(OsString, OsString)], ) -> CandidateStore

What: Create a store without starting any process. &[OsString] borrows the global arguments; &[(OsString, OsString)] borrows environment pairs; .to_vec() and .to_path_buf() copy them into owned storage. Why: The store outlives the caller’s borrowed arguments, and commands that never ask for candidates pay nothing.

In TS you’d write (pseudocode):

constructor(realGit: string, globalPrefix: string[], overlay: [string, string][])
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pub fn with_baseline(self, baseline: Option<ObjectId>) -> CandidateStore

What: Compare every “against HEAD” listing with a recorded base instead of the live HEAD. Why: A commit transaction reads its candidates against the base it recorded at invocation, because another landing may have moved HEAD since.

In TS you’d write (pseudocode):

listChangedIndexPaths({ baseRevision }) // never live HEAD
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pub fn version( &mut self, source: &CandidateSource, ) -> Result<Rc<CandidateVersion>, CandidateError>

What: The version of one source, listed once per generation and shared afterwards. Rc::clone(..) makes another handle to the same version without copying it. Why: Every policy of a pass sees the same paths, and asking again costs no process.

In TS you’d write (pseudocode):

async version(source: CandidateSource): Promise<CandidateVersion>
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pub fn stage_records( &mut self, pathspecs: &[OsString], ) -> Result<Vec<StageRecord>, CandidateError>

What: The index entries pathspecs select, every conflict stage included, with repository-relative pathnames. Why: ls-files --stage reads only the index, so comparing two of these listings shows exactly which entries an operation on that index changed. --full-name keeps pathnames repository-relative from any directory.

In TS you’d write (pseudocode):

async stageRecords(pathspecs: string[]): Promise<StageRecord[]>
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pub fn head_records( &mut self, pathspecs: &[OsString], ) -> Result<Vec<CandidateRecord>, CandidateError>

What: The changed-path records of the index against HEAD, limited to pathspecs; against the empty tree when no commit exists yet. Why: Which selected paths HEAD lacks makes them additions, and which removed paths it has makes them deletions. The limit keeps a conflict elsewhere in the index out of the listing.

In TS you’d write (pseudocode):

async headRecords(pathspecs: string[]): Promise<CandidateRecord[]>
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pub fn head_tree_records(&mut self) -> Result<Vec<TreeRecord>, CandidateError>

What: Every file of the HEAD commit with its mode and object; nothing when the branch has no commit yet. Why: A policy that compares the candidate state with HEAD reads HEAD’s copy of a file without naming the path in an object request, and learns its mode. --full-tree lists from the top level whatever directory Git runs in.

In TS you’d write (pseudocode):

async headTreeRecords(): Promise<TreeRecord[]>
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pub fn commit_tree_records( &mut self, commit: &ObjectId, ) -> Result<Vec<TreeRecord>, CandidateError>

What: Every file of one commit with its mode and object. Why: Policies that compare candidates with the parents of a commit read each parent’s files the way they read HEAD’s. --full-tree lists from the top level whatever directory Git runs in.

In TS you’d write (pseudocode):

async commitTreeRecords(commit: ObjectId): Promise<TreeRecord[]>
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pub fn baseline_reference(&mut self) -> Result<Option<ObjectId>, CandidateError>

What: The commit the “against HEAD” listings compare with: the recorded base or the commit HEAD names now; nothing when the branch has no commit yet. Why: A policy that skips content the baseline already holds names the commit in its log record and lists its files through commit_tree_records.

In TS you’d write (pseudocode):

async baselineReference(): Promise<ObjectId | undefined>
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pub fn parents_outside( &mut self, commits: &[ObjectId], ) -> Result<Vec<ObjectId>, CandidateError>

What: The parents of these commits that are not among the commits themselves, each once, in the order of the commits and then of their parents. Why: A pushed commit’s parent that is also pushed is new to the remote, so only the parents outside the given commits count as already published. One rev-list answers 2,048 commits, so the process count does not grow with the commits.

In TS you’d write (pseudocode):

async parentsOutside(commits: ObjectId[]): Promise<ObjectId[]>
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pub fn derived_version( &mut self, records: Vec<CandidateRecord>, ) -> Rc<CandidateVersion>

What: A version of the current generation built from records the caller derived. Vec<CandidateRecord> is taken by value: the records move into the version. Why: A predicted staging operation has no single listing command; its candidates come from comparing index states. The version is not remembered by source, because no source names it.

In TS you’d write (pseudocode):

derivedVersion(records: CandidateRecord[]): CandidateVersion
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pub fn committed_records( &mut self, commit: &ObjectId, ) -> Result<Vec<CandidateRecord>, CandidateError>

What: The records of one commit’s own delta, each against every parent (or the empty tree for a root commit). Why: A pushed commit’s changes are the content a manual-push scan reads; the listing is the one the landed-delta source already uses.

In TS you’d write (pseudocode):

committedRecords(commit: ObjectId): CandidateRecord[]
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pub fn tree_records( &mut self, tree: &ObjectId, ) -> Result<Vec<CandidateRecord>, CandidateError>

What: Every blob entry of one tree, as records that add each path. Why: A push with no known published base scans the pushed tip’s whole tree. Submodule entries are not listed: their content is a commit name, which no content policy reads.

In TS you’d write (pseudocode):

treeRecords(tree: ObjectId): CandidateRecord[] // ls-tree -r, every blob as added
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pub fn bytes( &mut self, candidate: &Candidate, ) -> Result<Rc<[u8]>, CandidateError>

What: The exact bytes a candidate holds in its version. Rc<[u8]> is a shared read-only byte list. Why: Bytes come from the object the listing named, so an edit to the worktree file after staging is invisible here. A deleted path has no bytes. A gitlink has no blob in this repository, so its bytes are the submodule commit’s name, as in the TypeScript wrapper. A candidate of a retired version is refused instead of answered with bytes that may be outdated.

In TS you’d write (pseudocode):

async bytes(candidate: Candidate): Promise<Uint8Array>
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pub fn invalidate(&mut self)

What: Retire every version listed so far. += 1 advances the generation. Why: A fix or replay rewrites index entries, so earlier listings no longer describe what would be committed. Blob bytes stay remembered in the reader: an object name always denotes the same bytes.

In TS you’d write (pseudocode):

invalidate(): void { this.#versions = []; this.#generation += 1n; }

Trait Implementations§

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impl CandidateBytes for CandidateStore

What: impl CandidateBytes for CandidateStore reads through the store itself. Why: Without corrections the store’s objects are the bytes to scan.

In TS you’d write (pseudocode):

class CandidateStore implements CandidateBytes {}
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fn candidate_bytes( &mut self, candidate: &Candidate, ) -> Result<Rc<[u8]>, CandidateError>

What: The store’s bytes for the candidate. Why: CandidateStore::bytes is the read.

In TS you’d write (pseudocode):

bytes(candidate) { return this.read(candidate); }

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Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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Apply a runtime-determined style
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