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DirectFixPasses

Struct DirectFixPasses 

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pub struct DirectFixPasses<'a, F: RepositoryFacts> { /* private fields */ }
Expand description

What: The passes of one direct fix, as the bounded loop sees them. 'a names how long the borrowed request and checks last. Why: The loop owns the control flow; this owns running a pass, applying its corrections and remembering each changed state.

In TS you’d write (pseudocode):

class DirectFixPasses implements FixPasses { last?: PassResult; states: Map<string, InstallChange>[] }

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impl<'a, F: RepositoryFacts> DirectFixPasses<'a, F>

What: impl<F: RepositoryFacts> DirectFixPasses<'_, F> { ... } attaches the constructor and the hand-back of what the loop left. Why: The states start with the uncorrected one, which the cycle check compares against.

In TS you’d write (pseudocode):

class DirectFixPasses { constructor(request, checks) {} }
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pub fn new(request: &'a StageRequest, checks: &'a mut ShippedChecks<F>) -> Self

What: Passes over checks with no pass run yet and the uncorrected state stored. Why: State number n is the state after n changes, as the loop numbers them.

In TS you’d write (pseudocode):

constructor(request: StageRequest, checks: ShippedChecks)

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impl<F: RepositoryFacts> FixPasses for DirectFixPasses<'_, F>

What: impl FixPasses for DirectFixPasses<'_, F> gives the loop its three operations. Why: The loop is tested without Git; these are the real passes.

In TS you’d write (pseudocode):

class DirectFixPasses implements FixPasses {}
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fn run_pass(&mut self, _candidate_version: usize) -> ConvergencePass

What: Run one whole policy pass on the current content and remember it. Why: Proposals left from an earlier pass were applied already; a pass starts with none, so it is read only from what this pass proposes.

In TS you’d write (pseudocode):

async runPass(version: number): Promise<'stable' | 'proposed' | 'failed'>;
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fn apply(&mut self, _snapshot: usize) -> bool

What: Apply the last pass’s proposals and store the resulting state. Why: Applying in memory cannot fail, so the fix is never blocked here.

In TS you’d write (pseudocode):

async apply(snapshot: number): Promise<boolean>;
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fn snapshots_equal(&mut self, left: usize, right: usize) -> bool

What: Whether two stored states hold the same bytes in every file. Why: Equal corrected maps mean equal content, because a file whose bytes return to its original is no longer in the map.

In TS you’d write (pseudocode):

async snapshotsEqual(left: number, right: number): Promise<boolean>;

Auto Trait Implementations§

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impl<'a, F> !RefUnwindSafe for DirectFixPasses<'a, F>

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impl<'a, F> !Send for DirectFixPasses<'a, F>

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impl<'a, F> !Sync for DirectFixPasses<'a, F>

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impl<'a, F> !UnwindSafe for DirectFixPasses<'a, F>

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impl<'a, F> Freeze for DirectFixPasses<'a, F>
where &'a mut ShippedChecks<F>: Freeze,

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impl<'a, F> Unpin for DirectFixPasses<'a, F>
where &'a mut ShippedChecks<F>: Unpin,

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impl<'a, F> UnsafeUnpin for DirectFixPasses<'a, F>
where &'a mut ShippedChecks<F>: UnsafeUnpin,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn from(t: T) -> T

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Converts to this type from the input type within the given allocator.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_box(self) -> Box<dyn Any>

Convert self into the appropriate boxed form.
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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