pub struct Change {
pub path: Vec<u8>,
pub old_mode: String,
pub new_mode: String,
pub old_oid: String,
pub new_oid: String,
}Expand description
One path the merge changes, with the mode and blob it has on each side.
In TS you’d write (pseudocode):
type Change = { path: Uint8Array; oldMode: string; newMode: string; oldOid: string; newOid: string };Fields§
§path: Vec<u8>Path from the top of the worktree, exact bytes.
old_mode: StringMode before the merge; 000000 when the path is added.
new_mode: StringMode after the merge; 000000 when the path is deleted.
old_oid: StringObject before the merge; all zeros when the path is added.
new_oid: StringObject after the merge; all zeros when the path is deleted.
Implementations§
Trait Implementations§
impl Eq for Change
impl StructuralPartialEq for Change
Auto Trait Implementations§
impl Freeze for Change
impl RefUnwindSafe for Change
impl Send for Change
impl Sync for Change
impl Unpin for Change
impl UnsafeUnpin for Change
impl UnwindSafe for Change
Blanket Implementations§
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T: Clone,
impl<T> CloneToUninit for Twhere
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
Compare self to
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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