pub trait AgentKernel: Send {
// Required methods
fn start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
request: RunRequest,
context: &'life1 RunContext,
) -> Pin<Box<dyn Future<Output = Result<AgentAction, AgentError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn observe<'life0, 'life1, 'async_trait>(
&'life0 mut self,
observation: Observation,
context: &'life1 RunContext,
) -> Pin<Box<dyn Future<Output = Result<AgentAction, AgentError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Step-wise agent kernel boundary.
A kernel maintains reasoning state and decides the next action. It does
not execute provider requests or side effects directly; an outer runtime
drives those actions and feeds successful observations back through
observe.
Required Methods§
Sourcefn start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
request: RunRequest,
context: &'life1 RunContext,
) -> Pin<Box<dyn Future<Output = Result<AgentAction, AgentError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
request: RunRequest,
context: &'life1 RunContext,
) -> Pin<Box<dyn Future<Output = Result<AgentAction, AgentError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Starts a run and returns the first action.
Sourcefn observe<'life0, 'life1, 'async_trait>(
&'life0 mut self,
observation: Observation,
context: &'life1 RunContext,
) -> Pin<Box<dyn Future<Output = Result<AgentAction, AgentError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn observe<'life0, 'life1, 'async_trait>(
&'life0 mut self,
observation: Observation,
context: &'life1 RunContext,
) -> Pin<Box<dyn Future<Output = Result<AgentAction, AgentError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Consumes an observation and returns the next action.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".