pub enum RenderMode {
Realtime,
Cinematic,
}Expand description
Which rendering mode the engine runs.
Variants§
Realtime
The interactive raster path.
Cinematic
Progressive, deterministic high-fidelity rendering. Camera motion resets temporal history but never changes the selected render path.
Trait Implementations§
Source§impl Clone for RenderMode
impl Clone for RenderMode
impl Copy for RenderMode
Source§impl Debug for RenderMode
impl Debug for RenderMode
Source§impl Default for RenderMode
impl Default for RenderMode
impl Eq for RenderMode
Source§impl PartialEq for RenderMode
impl PartialEq for RenderMode
impl StructuralPartialEq for RenderMode
Auto Trait Implementations§
impl Freeze for RenderMode
impl RefUnwindSafe for RenderMode
impl Send for RenderMode
impl Sync for RenderMode
impl Unpin for RenderMode
impl UnsafeUnpin for RenderMode
impl UnwindSafe for RenderMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more