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#[macro_use] extern crate error_chain; extern crate glm; extern crate num_traits; extern crate sdl2; use sdl2::render::Renderer as SdlRenderer; use sdl2::EventPump as SdlEventPump; use sdl2::image::{INIT_PNG, INIT_JPG}; use resource_manager::{ResourceLoader, ResourceManager, Renderer, Window}; use input_manager::*; pub mod resource_manager; pub mod input_manager; pub mod timer; pub mod window_wrapper; pub mod errors { error_chain!{} } error_chain!{ foreign_links { WindowBuild(sdl2::video::WindowBuildError); SdlContext(sdl2::IntegerOrSdlError); } } pub trait MohoEngine { type Renderer: Renderer + ResourceLoader + Window; type EventPump: EventPump; } pub struct SdlMohoEngine {} impl MohoEngine for SdlMohoEngine { type Renderer = ResourceManager<SdlRenderer<'static>>; type EventPump = SdlEventPump; } pub fn init(name: &'static str, width: u32, height: u32) -> Result<(ResourceManager<SdlRenderer>, InputManager<SdlEventPump>)> { let sdl_ctx = sdl2::init()?; let video_ctx = sdl_ctx.video()?; let _image_ctx = sdl2::image::init(INIT_PNG | INIT_JPG)?; let window = video_ctx.window(name, width, height) .position_centered() .opengl() .build()?; let renderer = window.renderer() .present_vsync() .build()?; let mut resource_manager = ResourceManager::new(renderer); resource_manager.clear(); resource_manager.present(); let event_pump = sdl_ctx.event_pump()?; let input_manager = InputManager::new(event_pump); Ok((resource_manager, input_manager)) }