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StateGraphImpl

Struct StateGraphImpl 

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pub struct StateGraphImpl<S>
where S: GraphState,
{ /* private fields */ }
Expand description

StateGraph implementation - LangGraph-inspired API

§Example

use mofa_foundation::workflow::{StateGraphImpl, AppendReducer, OverwriteReducer};
use mofa_kernel::workflow::{StateGraph, START, END};

let graph = StateGraphImpl::<MyState>::new("my_workflow")
    .add_reducer("messages", Box::new(AppendReducer))
    .add_node("process", Box::new(ProcessNode))
    .add_edge(START, "process")
    .add_edge("process", END)
    .compile()?;

Implementations§

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impl<S> StateGraphImpl<S>
where S: GraphState,

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pub fn build(id: impl Into<String>) -> StateGraphImpl<S>

Create a new StateGraph builder with the given ID

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pub fn node_count(&self) -> usize

Get the number of nodes

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pub fn edge_count(&self) -> usize

Get the number of edges

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pub fn node_ids(&self) -> Vec<&str>

Get all node IDs

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pub fn validate(&self) -> Result<(), AgentError>

Validate the graph structure

Trait Implementations§

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impl<S> StateGraph for StateGraphImpl<S>
where S: GraphState + 'static,

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type State = S

The state type for this graph
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type Compiled = CompiledGraphImpl<S>

The compiled graph type produced by this builder
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fn new(id: impl Into<String>) -> StateGraphImpl<S>

Create a new graph with the given ID
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fn add_node( &mut self, id: impl Into<String>, node: Box<dyn NodeFunc<S>>, ) -> &mut StateGraphImpl<S>

Add a node to the graph Read more
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fn add_edge( &mut self, from: impl Into<String>, to: impl Into<String>, ) -> &mut StateGraphImpl<S>

Add an edge between two nodes Read more
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fn add_conditional_edges( &mut self, from: impl Into<String>, conditions: HashMap<String, String>, ) -> &mut StateGraphImpl<S>

Add conditional edges from a node Read more
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fn add_parallel_edges( &mut self, from: impl Into<String>, targets: Vec<String>, ) -> &mut StateGraphImpl<S>

Add parallel edges from a node Read more
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fn set_entry_point(&mut self, node: impl Into<String>) -> &mut StateGraphImpl<S>

Set the entry point (equivalent to add_edge(START, node))
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fn set_finish_point( &mut self, node: impl Into<String>, ) -> &mut StateGraphImpl<S>

Set a finish point (equivalent to add_edge(node, END))
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fn add_reducer( &mut self, key: impl Into<String>, reducer: Box<dyn Reducer>, ) -> &mut StateGraphImpl<S>

Add a reducer for a state key Read more
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fn with_config(&mut self, config: GraphConfig) -> &mut StateGraphImpl<S>

Set the graph configuration
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fn id(&self) -> &str

Get the graph ID
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fn compile(self) -> Result<CompiledGraphImpl<S>, AgentError>

Compile the graph into an executable form Read more

Auto Trait Implementations§

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impl<S> Freeze for StateGraphImpl<S>

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impl<S> !RefUnwindSafe for StateGraphImpl<S>

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impl<S> Send for StateGraphImpl<S>

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impl<S> Sync for StateGraphImpl<S>

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impl<S> Unpin for StateGraphImpl<S>

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impl<S> UnsafeUnpin for StateGraphImpl<S>

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impl<S> !UnwindSafe for StateGraphImpl<S>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn from_boxed(m: BoxedMessage) -> Result<Self, BoxedDowncastErr>

Convert a BoxedMessage to this concrete type
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fn box_message(self, pid: &ActorId) -> Result<BoxedMessage, BoxedDowncastErr>

Convert this message to a BoxedMessage
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const ALIGN: usize

The alignment of pointer.
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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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type Output = T

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