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ReActActor

Struct ReActActor 

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pub struct ReActActor;
Expand description

ReAct Actor

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impl ReActActor

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pub fn new() -> Self

创建新的 ReAct Actor

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impl Actor for ReActActor

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type Msg = ReActMessage

The message type for this actor
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type State = ReActActorState

The type of state this actor manages internally
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type Arguments = (Arc<LLMAgent>, ReActConfig, Vec<Arc<dyn ReActTool>>)

Initialization arguments
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fn pre_start( &self, _myself: ActorRef<Self::Msg>, args: Self::Arguments, ) -> impl Future<Output = Result<Self::State, ActorProcessingErr>> + Send

Invoked when an actor is being started by the system. Read more
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fn handle( &self, myself: ActorRef<Self::Msg>, message: Self::Msg, state: &mut Self::State, ) -> impl Future<Output = Result<(), ActorProcessingErr>> + Send

Handle the incoming message from the event processing loop. Unhandled panickes will be captured and sent to the supervisor(s) Read more
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fn post_start( &self, myself: ActorRef<Self::Msg>, state: &mut Self::State, ) -> impl Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send

Invoked after an actor has started. Read more
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fn post_stop( &self, myself: ActorRef<Self::Msg>, state: &mut Self::State, ) -> impl Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send

Invoked after an actor has been stopped to perform final cleanup. In the event the actor is terminated with Signal::Kill or has self-panicked, post_stop won’t be called. Read more
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fn handle_supervisor_evt( &self, myself: ActorRef<Self::Msg>, message: SupervisionEvent, state: &mut Self::State, ) -> impl Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send

Handle the incoming supervision event. Unhandled panics will be captured and sent the the supervisor(s). The default supervision behavior is to exit the supervisor on any child exit. To override this behavior, implement this function. Read more
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fn spawn( name: Option<String>, handler: Self, startup_args: Self::Arguments, ) -> impl Future<Output = Result<(ActorRef<Self::Msg>, JoinHandle<()>), SpawnErr>> + Send

Spawn an actor of this type, which is unsupervised, automatically starting Read more
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fn spawn_linked( name: Option<String>, handler: Self, startup_args: Self::Arguments, supervisor: ActorCell, ) -> impl Future<Output = Result<(ActorRef<Self::Msg>, JoinHandle<()>), SpawnErr>> + Send

Spawn an actor of this type with a supervisor, automatically starting the actor Read more
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impl Default for ReActActor

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Message for T
where T: Any + Send + 'static,

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fn from_boxed(m: BoxedMessage) -> Result<Self, BoxedDowncastErr>

Convert a BoxedMessage to this concrete type
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fn box_message(self, pid: &ActorId) -> Result<BoxedMessage, BoxedDowncastErr>

Convert this message to a BoxedMessage
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ThreadLocalActor for T
where T: Actor + Default,

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type Msg = <T as Actor>::Msg

The message type for this actor
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type State = <T as Actor>::State

The type of state this actor manages internally. This type has no bound requirements, and needs to neither be Send nor Sync when used in a ThreadLocalActor context.
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type Arguments = <T as Actor>::Arguments

Initialization arguments. These must be Send as they are sent to the pinned thread in order to startup the actor. However the actor’s local ThreadLocalActor::State does NOT need to be Send and neither does the actor instance.
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async fn pre_start( &self, myself: ActorRef<<T as ThreadLocalActor>::Msg>, args: <T as ThreadLocalActor>::Arguments, ) -> Result<<T as ThreadLocalActor>::State, Box<dyn Error + Send + Sync>>

Invoked when an actor is being started by the system. Read more
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async fn post_start( &self, myself: ActorRef<<T as ThreadLocalActor>::Msg>, state: &mut <T as ThreadLocalActor>::State, ) -> Result<(), Box<dyn Error + Send + Sync>>

Invoked after an actor has started. Read more
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async fn handle( &self, myself: ActorRef<<T as ThreadLocalActor>::Msg>, message: <T as ThreadLocalActor>::Msg, state: &mut <T as ThreadLocalActor>::State, ) -> Result<(), Box<dyn Error + Send + Sync>>

Handle the incoming message from the event processing loop. Unhandled panickes will be captured and sent to the supervisor(s) Read more
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async fn handle_supervisor_evt( &self, myself: ActorRef<<T as ThreadLocalActor>::Msg>, message: SupervisionEvent, state: &mut <T as ThreadLocalActor>::State, ) -> Result<(), Box<dyn Error + Send + Sync>>

Handle the incoming supervision event. Unhandled panics will be captured and sent the the supervisor(s). The default supervision behavior is to exit the supervisor on any child exit. To override this behavior, implement this function. Read more
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fn post_stop( &self, myself: ActorRef<Self::Msg>, state: &mut Self::State, ) -> impl Future<Output = Result<(), Box<dyn Error + Send + Sync>>>

Invoked after an actor has been stopped to perform final cleanup. In the event the actor is terminated with Signal::Kill or has self-panicked, post_stop won’t be called. Read more
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fn spawn( name: Option<String>, startup_args: Self::Arguments, spawner: ThreadLocalActorSpawner, ) -> impl Future<Output = Result<(ActorRef<Self::Msg>, JoinHandle<()>), SpawnErr>>

Spawn an actor of this type, which is unsupervised, automatically starting Read more
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fn spawn_instant( name: Option<String>, startup_args: Self::Arguments, spawner: ThreadLocalActorSpawner, ) -> Result<(ActorRef<Self::Msg>, JoinHandle<Result<JoinHandle<()>, SpawnErr>>), SpawnErr>

Spawn an actor instantly, not waiting on the actor’s pre_start routine. Read more
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fn spawn_linked( name: Option<String>, startup_args: Self::Arguments, supervisor: ActorCell, spawner: ThreadLocalActorSpawner, ) -> impl Future<Output = Result<(ActorRef<Self::Msg>, JoinHandle<()>), SpawnErr>>

Spawn an actor of this type with a supervisor, automatically starting the actor Read more
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fn spawn_linked_instant( name: Option<String>, startup_args: Self::Arguments, supervisor: ActorCell, spawner: ThreadLocalActorSpawner, ) -> Result<(ActorRef<Self::Msg>, JoinHandle<Result<JoinHandle<()>, SpawnErr>>), SpawnErr>

Spawn an actor instantly with a supervisor, not waiting on the actor’s pre_start routine.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> State for T
where T: Any + Send + 'static,