pub struct Tree { /* private fields */ }Expand description
An SLD tree consists of
- a goal with its dependencies (at which level and from which part of body each literal was introduced)
- a level, which is incremented as tree grows
- a mapping from (selected literal in goal, applied rule) to (mgu after rule renaming, rule renaming, resolvent subtree)
Implementations
Trait Implementations
impl StructuralPartialEq for Tree
Auto Trait Implementations
impl RefUnwindSafe for Tree
impl Send for Tree
impl Sync for Tree
impl Unpin for Tree
impl UnwindSafe for Tree
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more