Mesh

Struct Mesh 

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pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub indices: Option<Indices>,
    pub mode: RenderMode,
    pub material_index: Option<usize>,
    pub name: Option<String>,
}

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§vertices: Vec<Vertex>

All the Vertices the Mesh has.

§indices: Option<Indices>

All the Indices the Mesh has.

§mode: RenderMode

The Render Mode that should be used to Render the Mesh

§material_index: Option<usize>

The index from the Vec Materials Vec in Model3D

§Examples

let material = model.materials[mesh.material_index];
§name: Option<String>

Name of the Mesh.

Some File Formats do not support Mesh names, In this case this will be None

Auto Trait Implementations§

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impl Freeze for Mesh

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impl RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.