pub struct AddCustomGameDraft {
pub id: String,
pub display_name: String,
pub install_path: String,
pub executable_dir: Option<String>,
pub steam_app_id: Option<String>,
pub nexus_domain: Option<String>,
pub proxy_dlls_csv: String,
}Fields§
§id: String§display_name: String§install_path: String§executable_dir: Option<String>§steam_app_id: Option<String>§nexus_domain: Option<String>§proxy_dlls_csv: StringTrait Implementations§
Source§impl Clone for AddCustomGameDraft
impl Clone for AddCustomGameDraft
Source§fn clone(&self) -> AddCustomGameDraft
fn clone(&self) -> AddCustomGameDraft
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AddCustomGameDraft
impl Debug for AddCustomGameDraft
Source§impl Default for AddCustomGameDraft
impl Default for AddCustomGameDraft
Source§fn default() -> AddCustomGameDraft
fn default() -> AddCustomGameDraft
Returns the “default value” for a type. Read more
Source§impl PartialEq for AddCustomGameDraft
impl PartialEq for AddCustomGameDraft
Source§fn eq(&self, other: &AddCustomGameDraft) -> bool
fn eq(&self, other: &AddCustomGameDraft) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for AddCustomGameDraft
impl StructuralPartialEq for AddCustomGameDraft
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impl Freeze for AddCustomGameDraft
impl RefUnwindSafe for AddCustomGameDraft
impl Send for AddCustomGameDraft
impl Sync for AddCustomGameDraft
impl Unpin for AddCustomGameDraft
impl UnsafeUnpin for AddCustomGameDraft
impl UnwindSafe for AddCustomGameDraft
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