pub enum ContentCategory {
Plugin,
Texture,
Mesh,
Sound,
Script,
Interface,
Archive,
Config,
Binary,
Other,
}Expand description
Content types a game can have.
Variants§
Implementations§
Trait Implementations§
Source§impl Clone for ContentCategory
impl Clone for ContentCategory
Source§fn clone(&self) -> ContentCategory
fn clone(&self) -> ContentCategory
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ContentCategory
impl Debug for ContentCategory
Source§impl Hash for ContentCategory
impl Hash for ContentCategory
Source§impl PartialEq for ContentCategory
impl PartialEq for ContentCategory
Source§fn eq(&self, other: &ContentCategory) -> bool
fn eq(&self, other: &ContentCategory) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for ContentCategory
impl Eq for ContentCategory
impl StructuralPartialEq for ContentCategory
Auto Trait Implementations§
impl Freeze for ContentCategory
impl RefUnwindSafe for ContentCategory
impl Send for ContentCategory
impl Sync for ContentCategory
impl Unpin for ContentCategory
impl UnsafeUnpin for ContentCategory
impl UnwindSafe for ContentCategory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.