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DeployTargetKind

Enum DeployTargetKind 

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pub enum DeployTargetKind {
    UserConfig,
    UserSaves,
    Custom,
}
Expand description

Classes of filesystem roots a GamePlugin can advertise as deployment destinations outside the game install dir.

New variants extend the installer’s routing without requiring it to know per-engine path conventions.

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UserConfig

Per-user config files the engine reads at startup. Examples: UE4/UE5 <Project>/Saved/Config/Windows/Engine.ini, Bethesda Documents/My Games/<Game>/*.ini, Larian’s AppData/Local/<Game>/Player.ini. Files in this target are usually whole-file replacements keyed by filename.

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UserSaves

Per-user save directory. Reserved for save-replacing mods (rare but real, e.g. shipped 100% completion saves).

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Custom

Anything the plugin wants to expose that doesn’t fit the above. The installer just routes files to the resolved path; semantics are entirely the plugin’s.

Trait Implementations§

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impl Clone for DeployTargetKind

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fn clone(&self) -> DeployTargetKind

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DeployTargetKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for DeployTargetKind

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fn eq(&self, other: &DeployTargetKind) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for DeployTargetKind

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impl Eq for DeployTargetKind

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impl StructuralPartialEq for DeployTargetKind

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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fn and<P, B, E>(self, other: P) -> And<T, P>
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Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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type Output = T

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The resulting type after obtaining ownership.
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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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