pub enum ModDirectoryLayout {
Relative(&'static str),
Ue4PaksMods {
project_name: &'static str,
},
}Expand description
Describes where a game expects deployed mods to live, relative to its install dir.
Variants§
Relative(&'static str)
A path relative to the install root.
Ue4PaksMods
The Unreal Engine 4 <Project>/Content/Paks/~mods convention.
Implementations§
Trait Implementations§
Source§impl Clone for ModDirectoryLayout
impl Clone for ModDirectoryLayout
Source§fn clone(&self) -> ModDirectoryLayout
fn clone(&self) -> ModDirectoryLayout
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ModDirectoryLayout
impl Debug for ModDirectoryLayout
impl Copy for ModDirectoryLayout
Auto Trait Implementations§
impl Freeze for ModDirectoryLayout
impl RefUnwindSafe for ModDirectoryLayout
impl Send for ModDirectoryLayout
impl Sync for ModDirectoryLayout
impl Unpin for ModDirectoryLayout
impl UnsafeUnpin for ModDirectoryLayout
impl UnwindSafe for ModDirectoryLayout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more