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ModScanner

Trait ModScanner 

Source
pub trait ModScanner: Send + Sync {
    // Required methods
    fn scan_directories(&self) -> &[&str];
    fn scan_filesystem(
        &self,
        ctx: &ScanContext<'_>,
    ) -> Result<Vec<DiscoveredMod>>;

    // Provided method
    fn mod_id_footprint(&self, _mod_id: &str) -> Option<ModFootprint> { ... }
}

Required Methods§

Provided Methods§

Source

fn mod_id_footprint(&self, _mod_id: &str) -> Option<ModFootprint>

Inverse of ModScanner::scan_filesystem’s mod_id scheme: given a mod_id this scanner would produce, return the filesystem footprint that mod owns (directory subtree or single file).

Used by modde_core::scanner::detect_stale_duplicates to correlate profile rows with a Wabbajack manifest’s install directives. The default impl returns None, which causes the dedup path to skip the row. Game plugins that want their filesystem-scanner rows to participate in dedup should override this.

Implementors§