pub struct GamePath {
pub game_id: GameId,
pub path: PathBuf,
}Fields§
§game_id: GameId§path: PathBufTrait Implementations§
Source§impl<'de> Deserialize<'de> for GamePath
impl<'de> Deserialize<'de> for GamePath
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GamePath
impl RefUnwindSafe for GamePath
impl Send for GamePath
impl Sync for GamePath
impl Unpin for GamePath
impl UnsafeUnpin for GamePath
impl UnwindSafe for GamePath
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more