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ByteBuffer

Trait ByteBuffer 

Source
pub trait ByteBuffer {
    // Required methods
    fn byte_length(&self) -> usize;
    fn borrow_bytes(&self) -> &[u8] ;
    fn as_u8_ptr(&self) -> *const u8;
}
Expand description

A trait for all types that are to be used as sources of data for buffers of, e.g. vertex data, indices, etc

The data is viewed by OpenGL as a pointer and byte length; these methods provide access to the data in that way.

These methods are all safe - any use of the information they provide may be unsafe.

Required Methods§

Source

fn byte_length(&self) -> usize

Get the length of the data buffer in bytes

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fn borrow_bytes(&self) -> &[u8]

Borrow the data as an array of bytes

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fn as_u8_ptr(&self) -> *const u8

Return a pointer to the first byte of the data contents

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

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impl<T, const N: usize> ByteBuffer for [T; N]

Implement ByteBuffer for slice of T

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impl<T> ByteBuffer for &[T]

Implement ByteBuffer for &[T]

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impl<T> ByteBuffer for Vec<T>

Implement ByteBuffer for Vec

Implementors§