Entity

Struct Entity 

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pub struct Entity {
    pub name: String,
    pub schema: VbrSchemaDefinition,
    pub table_name: String,
    pub state_machine: Option<StateMachine>,
}
Expand description

Entity definition

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§name: String

Entity name

§schema: VbrSchemaDefinition

Schema definition

§table_name: String

Table name (derived from entity name)

§state_machine: Option<StateMachine>

Optional state machine for this entity

If set, the entity can participate in state machine transitions. The state machine defines valid state transitions and lifecycle management.

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impl Entity

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pub fn new(name: String, schema: VbrSchemaDefinition) -> Self

Create a new entity

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pub fn with_state_machine( name: String, schema: VbrSchemaDefinition, state_machine: StateMachine, ) -> Self

Create a new entity with a state machine

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pub fn set_state_machine(&mut self, state_machine: StateMachine)

Set the state machine for this entity

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pub fn state_machine(&self) -> Option<&StateMachine>

Get the state machine for this entity

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pub fn has_state_machine(&self) -> bool

Check if this entity has a state machine

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pub async fn apply_state_transition( &self, database: &dyn VirtualDatabase, record_id: &str, new_state: &str, state_field_name: Option<&str>, ) -> Result<()>

Apply a state transition to an entity record

Updates the entity’s state field in the database based on the state machine transition. The state field name is typically derived from the state machine’s resource_type (e.g., “status” for “Order” resource type).

This method should be called after validating that the transition is allowed by the state machine.

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pub async fn get_current_state( &self, database: &dyn VirtualDatabase, record_id: &str, state_field_name: Option<&str>, ) -> Result<Option<String>>

Get the current state of an entity record

Reads the state field from the database for a specific record.

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pub async fn can_transition( &self, database: &dyn VirtualDatabase, record_id: &str, to_state: &str, state_field_name: Option<&str>, ) -> Result<bool>

Check if a state transition is allowed for an entity record

Validates that the transition from the current state to the new state is allowed by the entity’s state machine.

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pub fn name(&self) -> &str

Get the entity name

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pub fn table_name(&self) -> &str

Get the table name

Trait Implementations§

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impl Clone for Entity

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fn clone(&self) -> Entity

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Entity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Entity

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impl RefUnwindSafe for Entity

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impl Send for Entity

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impl Sync for Entity

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impl Unpin for Entity

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impl UnwindSafe for Entity

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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