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TableState

Struct TableState 

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pub struct TableState {
    pub selected: usize,
    pub offset: usize,
    pub visible_height: usize,
    pub total_rows: usize,
    pub sort_column: usize,
    pub sort_ascending: bool,
}
Expand description

Table state that tracks selection, scroll position, and sort column.

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§selected: usize

Currently selected row index.

§offset: usize

Scroll offset (first visible row).

§visible_height: usize

Visible height (set on each render).

§total_rows: usize

Total number of rows.

§sort_column: usize

Current sort column index.

§sort_ascending: bool

Sort ascending.

Implementations§

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impl TableState

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pub fn new() -> Self

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pub fn set_total(&mut self, total: usize)

Update the total row count (call before render).

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pub fn scroll_down(&mut self)

Scroll down by one row.

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pub fn scroll_up(&mut self)

Scroll up by one row.

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pub fn scroll_top(&mut self)

Jump to first row.

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pub fn scroll_bottom(&mut self)

Jump to last row.

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pub fn page_down(&mut self)

Page down.

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pub fn page_up(&mut self)

Page up.

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pub fn next_sort(&mut self, num_columns: usize)

Cycle sort column.

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pub fn handle_key(&mut self, key: KeyEvent) -> bool

Handle common navigation keys. Returns true if consumed.

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pub fn visible_range(&self) -> Range<usize>

Visible row range for slicing data.

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pub fn to_ratatui_state(&self) -> TableState

Convert ratatui table state from our state.

Trait Implementations§

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impl Debug for TableState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TableState

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fn default() -> Self

Returns the “default value” for a type. Read more

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fn from(t: T) -> T

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