MockForgeServer

Struct MockForgeServer 

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pub struct MockForgeServer { /* private fields */ }
Expand description

A managed MockForge server instance for testing

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impl MockForgeServer

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pub fn builder() -> MockForgeServerBuilder

Create a new builder for MockForgeServer

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pub async fn start(config: ServerConfig) -> Result<Self>

Start a MockForge server with the given configuration

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pub fn http_port(&self) -> u16

Get the HTTP port the server is running on

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pub fn ws_port(&self) -> Option<u16>

Get the WebSocket port if configured

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pub fn grpc_port(&self) -> Option<u16>

Get the gRPC port if configured

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pub fn base_url(&self) -> String

Get the base URL of the server

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pub fn ws_url(&self) -> Option<String>

Get the WebSocket URL if WebSocket is enabled

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pub fn pid(&self) -> u32

Get the process ID

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pub fn is_running(&self) -> bool

Check if the server is still running

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pub async fn health_check(&self) -> Result<HealthStatus>

Perform a health check

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pub async fn is_ready(&self) -> bool

Check if the server is ready

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pub async fn scenario(&self, scenario_name: &str) -> Result<()>

Switch to a different scenario/workspace

§Arguments
  • scenario_name - Name of the scenario to switch to
§Example
let server = MockForgeServer::builder().build().await?;
server.scenario("user-auth-success").await?;
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pub async fn load_workspace<P: AsRef<Path>>( &self, workspace_file: P, ) -> Result<()>

Load a workspace configuration from a file

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pub async fn update_mock(&self, endpoint: &str, config: Value) -> Result<()>

Update mock configuration for a specific endpoint

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pub async fn list_fixtures(&self) -> Result<Vec<String>>

List available fixtures

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pub async fn get_stats(&self) -> Result<Value>

Get server statistics

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pub async fn reset(&self) -> Result<()>

Reset all mocks to their initial state

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pub fn stop(&self) -> Result<()>

Stop the server

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impl Drop for MockForgeServer

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fn drop(&mut self)

Executes the destructor for this type. Read more

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