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SystemGenerator

Struct SystemGenerator 

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pub struct SystemGenerator { /* private fields */ }
Expand description

System Generator Engine

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impl SystemGenerator

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pub fn new(config: IntelligentBehaviorConfig) -> Self

Create a new system generator

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pub fn with_freeze_dir<P: AsRef<Path>>( config: IntelligentBehaviorConfig, freeze_dir: P, ) -> Self

Create with custom artifact freezer directory

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pub async fn generate( &self, request: &SystemGenerationRequest, deterministic_config: Option<&DeterministicModeConfig>, ) -> Result<GeneratedSystem>

Generate a complete system from natural language description

If deterministic mode is enabled with auto-freeze, artifacts are automatically frozen.

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pub async fn freeze_system_artifacts( &self, system_id: &str, version: &str, artifacts: &HashMap<String, SystemArtifact>, _deterministic_config: Option<&DeterministicModeConfig>, ) -> Result<Vec<String>>

Freeze system artifacts (used for manual freeze or auto-freeze)

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pub async fn apply_system_design( &self, system: &GeneratedSystem, deterministic_config: Option<&DeterministicModeConfig>, artifact_ids: Option<Vec<String>>, ) -> Result<AppliedSystem>

Apply system design (freeze artifacts if deterministic mode requires it)

This is called when user clicks “Apply system design” button. If deterministic mode is “auto”, artifacts are already frozen. If deterministic mode is “manual”, this freezes them now.

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pub async fn freeze_artifacts( &self, system: &GeneratedSystem, artifact_ids: Vec<String>, ) -> Result<Vec<String>>

Manually freeze specific artifacts

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