pub struct ScenarioContext {
pub active_scenario: Option<String>,
pub current_state: Option<String>,
pub available_transitions: Vec<String>,
pub scenario_config: Option<Value>,
}Expand description
Scenario subsystem context
Fields§
§active_scenario: Option<String>Active scenario name/ID (if any)
current_state: Option<String>Current state machine state (if applicable)
available_transitions: Vec<String>Available state transitions
scenario_config: Option<Value>Scenario configuration
Trait Implementations§
Source§impl Clone for ScenarioContext
impl Clone for ScenarioContext
Source§fn clone(&self) -> ScenarioContext
fn clone(&self) -> ScenarioContext
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ScenarioContext
impl Debug for ScenarioContext
Source§impl Default for ScenarioContext
impl Default for ScenarioContext
Source§fn default() -> ScenarioContext
fn default() -> ScenarioContext
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ScenarioContext
impl<'de> Deserialize<'de> for ScenarioContext
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ScenarioContext
impl RefUnwindSafe for ScenarioContext
impl Send for ScenarioContext
impl Sync for ScenarioContext
impl Unpin for ScenarioContext
impl UnsafeUnpin for ScenarioContext
impl UnwindSafe for ScenarioContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more