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StateMachine

Struct StateMachine 

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pub struct StateMachine {
    pub resource_type: String,
    pub states: Vec<String>,
    pub initial_state: String,
    pub transitions: Vec<StateTransition>,
    pub sub_scenarios: Vec<SubScenario>,
    pub visual_layout: Option<VisualLayout>,
    pub metadata: HashMap<String, Value>,
}
Expand description

State machine for resource lifecycle management

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§resource_type: String

Resource type this state machine applies to

§states: Vec<String>

All possible states

§initial_state: String

Initial state for new resources

§transitions: Vec<StateTransition>

Allowed transitions between states

§sub_scenarios: Vec<SubScenario>

Nested sub-scenarios that can be referenced from this state machine

§visual_layout: Option<VisualLayout>

Visual layout information for the editor (node positions, edges, etc.)

§metadata: HashMap<String, Value>

Additional metadata for editor-specific data

Implementations§

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impl StateMachine

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pub fn new( resource_type: impl Into<String>, states: Vec<String>, initial_state: impl Into<String>, ) -> Self

Create a new state machine

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pub fn add_transition(self, transition: StateTransition) -> Self

Add a transition

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pub fn add_transitions(self, transitions: Vec<StateTransition>) -> Self

Add multiple transitions

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pub fn can_transition(&self, from: &str, to: &str) -> bool

Check if a transition is allowed

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pub fn next_states(&self, current: &str) -> Vec<String>

Get next possible states from current state

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pub fn select_next_state(&self, current: &str) -> Option<String>

Select next state based on probabilities

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pub fn add_sub_scenario(self, sub_scenario: SubScenario) -> Self

Add a sub-scenario

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pub fn with_visual_layout(self, layout: VisualLayout) -> Self

Set visual layout

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pub fn with_metadata(self, key: impl Into<String>, value: Value) -> Self

Set metadata value

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pub fn get_sub_scenario(&self, id: &str) -> Option<&SubScenario>

Get a sub-scenario by ID

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pub fn get_sub_scenario_mut(&mut self, id: &str) -> Option<&mut SubScenario>

Get a sub-scenario by ID mutably

Trait Implementations§

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impl Clone for StateMachine

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fn clone(&self) -> StateMachine

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StateMachine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for StateMachine

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for StateMachine

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,