pub struct VisualEdge {
pub id: String,
pub source: String,
pub target: String,
pub label: Option<String>,
pub edge_type: String,
pub animated: bool,
pub style: HashMap<String, Value>,
pub data: HashMap<String, Value>,
}Expand description
Visual representation of a transition edge
Fields§
§id: StringUnique edge identifier
source: StringSource node ID
target: StringTarget node ID
label: Option<String>Edge label (condition, probability, etc.)
edge_type: StringEdge type: “transition”, “conditional”, “default”
animated: boolWhether this edge is animated (for active transitions)
style: HashMap<String, Value>Edge style properties
data: HashMap<String, Value>Edge data (condition expression, probability, etc.)
Trait Implementations§
Source§impl Clone for VisualEdge
impl Clone for VisualEdge
Source§fn clone(&self) -> VisualEdge
fn clone(&self) -> VisualEdge
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VisualEdge
impl Debug for VisualEdge
Source§impl<'de> Deserialize<'de> for VisualEdge
impl<'de> Deserialize<'de> for VisualEdge
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<VisualEdge, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<VisualEdge, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for VisualEdge
impl JsonSchema for VisualEdge
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
Source§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreSource§impl Serialize for VisualEdge
impl Serialize for VisualEdge
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for VisualEdge
impl RefUnwindSafe for VisualEdge
impl Send for VisualEdge
impl Sync for VisualEdge
impl Unpin for VisualEdge
impl UnsafeUnpin for VisualEdge
impl UnwindSafe for VisualEdge
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more