StatefulResponseHandler

Struct StatefulResponseHandler 

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pub struct StatefulResponseHandler { /* private fields */ }
Expand description

Stateful response handler

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impl StatefulResponseHandler

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pub fn new() -> Result<Self>

Create a new stateful response handler

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pub async fn add_config(&self, path_pattern: String, config: StatefulConfig)

Add a stateful configuration for a path

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pub async fn can_handle(&self, _method: &Method, path: &str) -> bool

Check if this handler can process the request

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pub async fn process_request( &self, method: &Method, uri: &Uri, headers: &HeaderMap, body: Option<&[u8]>, ) -> Result<Option<StatefulResponse>>

Process a request and return stateful response if applicable

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pub async fn process_stub_state( &self, method: &Method, uri: &Uri, headers: &HeaderMap, body: Option<&[u8]>, resource_type: &str, resource_id_extract: &ResourceIdExtract, initial_state: &str, transitions: Option<&[TransitionTrigger]>, ) -> Result<Option<StateInfo>>

Process a stub with state machine configuration

This method extracts resource ID, manages state, and returns state information that can be used to select or modify stub responses based on current state.

Returns:

  • Ok(Some(StateInfo)) if state machine config exists and state was processed
  • Ok(None) if no state machine config or state processing not applicable
  • Err if there was an error processing state
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pub async fn update_resource_state( &self, resource_id: &str, resource_type: &str, new_state: &str, ) -> Result<()>

Update state for a resource (for use with stub transitions)

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pub async fn get_resource_state( &self, resource_id: &str, resource_type: &str, ) -> Result<Option<StateInfo>>

Get current state for a resource

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