RealityContinuumEngine

Struct RealityContinuumEngine 

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pub struct RealityContinuumEngine { /* private fields */ }
Expand description

Reality Continuum Engine

Manages blend ratios for routes, groups, and global settings. Calculates current blend ratios based on transition mode and time.

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impl RealityContinuumEngine

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pub fn new(config: ContinuumConfig) -> Self

Create a new continuum engine with the given configuration

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pub fn with_virtual_clock( config: ContinuumConfig, virtual_clock: Arc<VirtualClock>, ) -> Self

Create a new continuum engine with virtual clock integration

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pub fn set_virtual_clock(&mut self, virtual_clock: Arc<VirtualClock>)

Set the virtual clock (can be called after construction)

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pub async fn get_blend_ratio(&self, path: &str) -> f64

Get the current blend ratio for a path

Checks in order:

  1. Manual overrides
  2. Route-specific rules
  3. Group-level overrides
  4. Time-based schedule (if enabled)
  5. Default ratio
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pub async fn set_blend_ratio(&self, path: &str, ratio: f64)

Set a manual blend ratio override for a path

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pub async fn remove_blend_ratio(&self, path: &str)

Remove a manual blend ratio override

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pub async fn set_group_ratio(&self, group: &str, ratio: f64)

Set blend ratio for a group

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pub async fn update_from_time(&self, _time: DateTime<Utc>)

Update blend ratios based on current time

This should be called periodically when using time-based progression.

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pub fn blender(&self) -> &ResponseBlender

Get the response blender

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pub async fn get_config(&self) -> ContinuumConfig

Get the current configuration

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pub async fn update_config(&self, config: ContinuumConfig)

Update the configuration

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pub async fn is_enabled(&self) -> bool

Check if continuum is enabled

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pub async fn set_enabled(&self, enabled: bool)

Enable or disable continuum

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pub async fn get_time_schedule(&self) -> Option<TimeSchedule>

Get the time schedule

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pub async fn set_time_schedule(&self, schedule: TimeSchedule)

Update the time schedule

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pub async fn advance_ratio(&self, increment: f64)

Advance the blend ratio manually (for testing/debugging)

This increments the default ratio by a small amount.

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pub async fn get_manual_overrides(&self) -> HashMap<String, f64>

Get all manual overrides

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pub async fn clear_manual_overrides(&self)

Clear all manual overrides

Trait Implementations§

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impl Clone for RealityContinuumEngine

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fn clone(&self) -> RealityContinuumEngine

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RealityContinuumEngine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RealityContinuumEngine

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fn default() -> Self

Returns the “default value” for a type. Read more

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