pub struct Camera<'a> {Show 14 fields
pub id: u32,
pub classname: &'a str,
pub origin: Point3D,
pub angles: Point3D,
pub targetname: &'a str,
pub spawnflags: Option<u32>,
pub wait: Option<f32>,
pub acceleration: Option<f32>,
pub deceleration: Option<f32>,
pub speed: Option<f32>,
pub fov: Option<f32>,
pub fov_rate: Option<f32>,
pub use_screen_aspect_ratio: Option<bool>,
pub interp_time: Option<f32>,
}Expand description
Represents a camera entity in the VMF file
Fields§
§id: u32§classname: &'a str§origin: Point3D§angles: Point3D§targetname: &'a str§spawnflags: Option<u32>§wait: Option<f32>§acceleration: Option<f32>§deceleration: Option<f32>§speed: Option<f32>§fov: Option<f32>§fov_rate: Option<f32>§use_screen_aspect_ratio: Option<bool>§interp_time: Option<f32>Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Camera<'a>
impl<'a> RefUnwindSafe for Camera<'a>
impl<'a> Send for Camera<'a>
impl<'a> Sync for Camera<'a>
impl<'a> Unpin for Camera<'a>
impl<'a> UnsafeUnpin for Camera<'a>
impl<'a> UnwindSafe for Camera<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more