pub struct PropertyAnimationBinding { /* private fields */ }Implementations§
Source§impl PropertyAnimationBinding
impl PropertyAnimationBinding
pub fn from_keyframes(keyframes: Vec<PropertyKeyframe>) -> Self
pub fn keyframe_count(&self) -> usize
pub fn sample(&self, frame: f32) -> Option<&[u8]>
pub fn frame_range(&self) -> Option<(u32, u32)>
Trait Implementations§
Source§impl Clone for PropertyAnimationBinding
impl Clone for PropertyAnimationBinding
Source§fn clone(&self) -> PropertyAnimationBinding
fn clone(&self) -> PropertyAnimationBinding
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PropertyAnimationBinding
impl RefUnwindSafe for PropertyAnimationBinding
impl Send for PropertyAnimationBinding
impl Sync for PropertyAnimationBinding
impl Unpin for PropertyAnimationBinding
impl UnsafeUnpin for PropertyAnimationBinding
impl UnwindSafe for PropertyAnimationBinding
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more