Expand description
Renderer-independent MMD animation runtime core.
The core crate intentionally has no Wasm, Unity, parser, or renderer dependencies. Wrappers pass pre-normalized model and animation IR into this crate and read contiguous output buffers back.
Structs§
- Animation
Clip - Append
Transform - Append
Transform Init - Bone
Animation Binding - Bone
Index - Bone
Init - Bone
Morph Offset - Group
Morph Offset - IkAngle
Limit - IkLink
- IkLink
Init - IkSolve
Options - IkSolver
- IkSolver
Init - IkSolver
Runtime Stats - Interpolation
Scalar - Interpolation
Vector3 - Model
Arena - Morph
Animation Binding - Morph
Index - Morph
Init - Morph
Keyframe - Morph
Offset Span - Morph
Track - Movable
Bone Keyframe - Movable
Bone Track - Pose
Arena - Property
Animation Binding - Property
Keyframe - Runtime
Instance - Vertex
Morph Offset