Expand description
High-level bindings to Lua
The mlua crate provides safe high-level bindings to the Lua programming language.
The Lua object
The main type exported by this library is the Lua struct. In addition to methods for
executing Lua chunks or evaluating Lua expressions, it provides methods for creating Lua
values and accessing the table of globals.
Converting data
The IntoLua and FromLua traits allow conversion from Rust types to Lua values and vice
versa. They are implemented for many data structures found in Rust’s standard library.
For more general conversions, the IntoLuaMulti and FromLuaMulti traits allow converting
between Rust types and any number of Lua values.
Most code in mlua is generic over implementors of those traits, so in most places the normal
Rust data structures are accepted without having to write any boilerplate.
Custom Userdata
The UserData trait can be implemented by user-defined types to make them available to Lua.
Methods and operators to be used from Lua can be added using the UserDataMethods API.
Fields are supported using the UserDataFields API.
Serde support
The LuaSerdeExt trait implemented for Lua allows conversion from Rust types to Lua values
and vice versa using serde. Any user defined data type that implements serde::Serialize or
serde::Deserialize can be converted.
For convenience, additional functionality to handle NULL values and arrays is provided.
The Value enum implements serde::Serialize trait to support serializing Lua values
(including UserData) into Rust values.
Requires feature = "serialize".
Async/await support
The create_async_function allows creating non-blocking functions that returns Future.
Lua code with async capabilities can be executed by call_async family of functions or polling
AsyncThread using any runtime (eg. Tokio).
Requires feature = "async".
Send requirement
By default mlua is !Send. This can be changed by enabling feature = "send" that adds Send requirement
to Functions and UserData.
Re-exports
Modules
- Re-exports most types with an extra
Lua*prefix to prevent name clashes. - serde
serialize(De)Serialization support using serde.
Macros
Structs
- Handle to an internal Lua userdata for any type that implements
UserData. - A wrapper type for an immutably borrowed value from an app data container.
- A wrapper type for a mutably borrowed value from an app data container.
- AsyncThread
async - Returned from
Lua::loadand is used to finalize loading and executing Lua main chunks. - Compiler
luauLuau compiler - CoverageInfo
luauLuau function coverage snapshot. - Contains information about currently executing Lua code.
- DeserializeOptions
serializeA struct with options to change default deserializer behavior. - Handle to an internal Lua function.
- Contains information about a function.
- HookTriggersNon-
luauDetermines when a hook function will be called by Lua. - A “light” userdata value. Equivalent to an unmanaged raw pointer.
- Top level Lua struct which represents an instance of Lua VM.
- Controls Lua interpreter behavior such as Rust panics handling.
- Multiple Lua values used for both argument passing and also for multiple return values.
- OwnedAnyUserData
unstableOwned handle to an internal Lua userdata. - OwnedFunction
unstableOwned handle to an internal Lua function. - OwnedString
unstableOwned handle to an internal Lua string. - OwnedTable
unstableOwned handle to an internal Lua table. - OwnedThread
unstableOwned handle to an internal Lua thread (coroutine). - An auto generated key into the Lua registry.
- Constructed by the
Lua::scopemethod, allows temporarily creating Lua userdata and callbacks that are not required to be Send or ’static. - SerializeOptions
serializeA struct with options to change default serializer behavior. - Flags describing the set of lua standard libraries to load.
- Handle to an internal Lua string.
- Handle to an internal Lua table.
- An iterator over the pairs of a Lua table.
- An iterator over the sequence part of a Lua table.
- Handle to an internal Lua thread (coroutine).
- Handle to a
UserDatametatable. - A wrapper type for an immutably borrowed value from a
AnyUserData. - A wrapper type for a mutably borrowed value from a
AnyUserData. - Handle to registry for userdata methods and metamethods.
- Wraps a variable number of
Ts. - Vector
luauA Luau vector type. - A raw Lua state associated with a thread.
Enums
- Represents chunk mode (text or binary).
- Represents a specific event that triggered the hook.
- Error type returned by
mluamethods. - Mode of the Lua garbage collector (GC).
- Kinds of metamethods that can be overridden.
- Status of a Lua thread (coroutine).
- A dynamically typed Lua value. The
String,Table,Function,Thread, andUserDatavariants contain handle types into the internal Lua state. It is a logic error to mix handle types between separateLuainstances, and doing so will result in a panic. - VmState
luauType to set next Luau VM action after executing interrupt function.
Traits
- An extension trait for
AnyUserDatathat provides a variety of convenient functionality. - Trait for types loadable by Lua and convertible to a
Chunk - Trait for converting
std::error::Errorinto LuaError. - Trait for converting
std::result::Resultinto LuaResult. - Trait for types convertible from
Value. - Trait for types that can be created from an arbitrary number of Lua values.
- Trait for types convertible to
Value. - Trait for types convertible to any number of Lua values.
- LuaSerdeExt
serializeTrait for serializing/deserializing Lua values using Serde. - An extension trait for
Tables that provides a variety of convenient functionality. - Trait for custom userdata types.
- Field registry for
UserDataimplementors. - Method registry for
UserDataimplementors.
Type Aliases
- Type of Lua integer numbers.
- Type of Lua floating point numbers.
- A specialized
Resulttype used bymlua’s API. - Type for native C functions that can be passed to Lua
Attribute Macros
- lua_module
moduleRegisters Lua module entrypoint.