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SpawnerAdapter

Trait SpawnerAdapter 

Source
pub trait SpawnerAdapter: Send + Sync {
    // Required method
    fn spawn<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 self,
        engine: &'life1 Engine,
        ctx: &'life2 Ctx,
        task_id: TaskId,
        attempt: u32,
        token: CapToken,
    ) -> Pin<Box<dyn Future<Output = Result<Box<dyn Worker>, SpawnError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait;
}
Expand description

First stage of the two-stage pipeline: builds a Box<dyn Worker> for one attempt. Every concrete spawner (InProcSpawner, ProcessSpawner, the Operator spawner) implements this; the engine only ever holds a Arc<dyn SpawnerAdapter> and knows nothing about the Worker shape behind it.

Required Methods§

Source

fn spawn<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, engine: &'life1 Engine, ctx: &'life2 Ctx, task_id: TaskId, attempt: u32, token: CapToken, ) -> Pin<Box<dyn Future<Output = Result<Box<dyn Worker>, SpawnError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Spawn one attempt as a worker. Returns Box<dyn Worker>.

The directive argument was removed in design intent: prompts are pulled on demand through engine.fetch_prompt(token, task_id, attempt). Spawners are free to use whatever protocol they like internally — push, pull, or a hybrid. ProcessSpawner runs fetch_prompt and pushes the result into the child’s stdin; InProcSpawner injects a prep snapshot as WorkerInvocation.prompt; a child process could even re-pull with the token itself.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§