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PulseDrumGrid

Struct PulseDrumGrid 

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pub struct PulseDrumGrid { /* private fields */ }
Expand description

A step-based drum arrangement rendered into a tunes composition track.

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impl PulseDrumGrid

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pub fn new() -> Self

Creates a 16-step drum grid named drums with eighth-note steps.

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pub fn with_track(self, track_name: impl Into<String>) -> Self

Sets the output track name.

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pub fn with_steps(self, steps: usize) -> PulseResult<Self>

Sets the number of steps in the grid.

§Errors

Returns an error when steps is zero.

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pub fn with_step_duration(self, duration: f32) -> PulseResult<Self>

Sets the duration of one grid step in beats.

§Errors

Returns an error when duration is zero, negative, or not finite.

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pub fn sound( self, drum: impl Into<String>, pattern: Vec<usize>, ) -> PulseResult<Self>

Adds a drum alias and zero-based step pattern.

§Errors

Returns an error when drum is not in the drum catalog.

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pub fn accent(self, pattern: Vec<usize>) -> Self

Sets accent steps that raise matching drum hit velocities.

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pub fn velocity(self, velocities: Vec<f32>) -> Self

Sets per-step velocity multipliers.

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pub fn with_repeat(self, repeats: usize) -> Self

Sets additional grid repetitions after the first pass.

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pub fn with_repeat_times(self, repeat_times: usize) -> PulseResult<Self>

Sets how many total times the grid should play.

§Errors

Returns an error when repeat_times is zero.

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pub fn with_effect(self, effect: PulseEffect) -> Self

Adds a track-level effect to the drum grid.

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pub fn with_volume(self, volume: f32) -> PulseResult<Self>

Sets the exported drum track volume.

§Errors

Returns an error when volume is outside 0..=2.

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pub fn with_pan(self, pan: f32) -> PulseResult<Self>

Sets the exported drum track stereo pan.

§Errors

Returns an error when pan is outside -1..=1.

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pub fn apply_to_composition( &self, composition: &mut Composition, ) -> PulseResult<()>

Applies the grid to a composition starting at time zero.

§Errors

Returns an error when stored grid options are invalid.

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pub fn apply_to_composition_at( &self, composition: &mut Composition, start_at: f32, ) -> PulseResult<()>

Applies the grid to a composition at an absolute start offset in beats.

§Errors

Returns an error when stored grid options are invalid.

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pub fn track_name(&self) -> &str

Returns the output track name.

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pub fn steps(&self) -> usize

Returns the number of steps.

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pub fn step_duration(&self) -> f32

Returns the duration of one grid step in beats.

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pub fn hits(&self) -> &[PulseDrumHit]

Returns all drum hit patterns.

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pub fn repeats(&self) -> usize

Returns additional repeat count.

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pub fn duration(&self) -> f32

Returns total grid duration in beats after repeats.

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pub fn effects(&self) -> &[PulseEffect]

Returns track-level effects in insertion order.

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pub fn volume(&self) -> f32

Returns track volume.

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pub fn pan(&self) -> f32

Returns track stereo pan.

Trait Implementations§

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impl Clone for PulseDrumGrid

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fn clone(&self) -> PulseDrumGrid

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PulseDrumGrid

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PulseDrumGrid

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for PulseDrumGrid

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fn eq(&self, other: &PulseDrumGrid) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for PulseDrumGrid

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impl UserData for PulseDrumGrid

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fn add_methods<M: UserDataMethods<Self>>(methods: &mut M)

Adds custom methods and operators specific to this userdata.
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fn add_fields<F>(fields: &mut F)
where F: UserDataFields<Self>,

Adds custom fields specific to this userdata.
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fn register(registry: &mut UserDataRegistry<Self>)

Registers this type for use in Lua. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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