Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1RoundedRectangleGeometry [−][src]
#[repr(transparent)]pub struct ID2D1RoundedRectangleGeometry(_);
Implementations
pub unsafe fn GetWidenedBounds<'a, Param1: IntoParam<'a, ID2D1StrokeStyle>>(
&self,
strokewidth: f32,
strokestyle: Param1,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32
) -> Result<D2D_RECT_F>
pub unsafe fn StrokeContainsPoint<'a, Param0: IntoParam<'a, D2D_POINT_2F>, Param2: IntoParam<'a, ID2D1StrokeStyle>>(
&self,
point: Param0,
strokewidth: f32,
strokestyle: Param2,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32
) -> Result<BOOL>
pub unsafe fn FillContainsPoint<'a, Param0: IntoParam<'a, D2D_POINT_2F>>(
&self,
point: Param0,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32
) -> Result<BOOL>
pub unsafe fn CompareWithGeometry<'a, Param0: IntoParam<'a, ID2D1Geometry>>(
&self,
inputgeometry: Param0,
inputgeometrytransform: *const Matrix3x2,
flatteningtolerance: f32
) -> Result<D2D1_GEOMETRY_RELATION>
pub unsafe fn Simplify<'a, Param3: IntoParam<'a, ID2D1SimplifiedGeometrySink>>(
&self,
simplificationoption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32,
geometrysink: Param3
) -> Result<()>
pub unsafe fn Tessellate<'a, Param2: IntoParam<'a, ID2D1TessellationSink>>(
&self,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32,
tessellationsink: Param2
) -> Result<()>
pub unsafe fn CombineWithGeometry<'a, Param0: IntoParam<'a, ID2D1Geometry>, Param4: IntoParam<'a, ID2D1SimplifiedGeometrySink>>(
&self,
inputgeometry: Param0,
combinemode: D2D1_COMBINE_MODE,
inputgeometrytransform: *const Matrix3x2,
flatteningtolerance: f32,
geometrysink: Param4
) -> Result<()>
pub unsafe fn Outline<'a, Param2: IntoParam<'a, ID2D1SimplifiedGeometrySink>>(
&self,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32,
geometrysink: Param2
) -> Result<()>
pub unsafe fn ComputeArea(
&self,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32
) -> Result<f32>
pub unsafe fn ComputeLength(
&self,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32
) -> Result<f32>
pub unsafe fn ComputePointAtLength(
&self,
length: f32,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32,
point: *mut D2D_POINT_2F,
unittangentvector: *mut D2D_POINT_2F
) -> Result<()>
pub unsafe fn Widen<'a, Param1: IntoParam<'a, ID2D1StrokeStyle>, Param4: IntoParam<'a, ID2D1SimplifiedGeometrySink>>(
&self,
strokewidth: f32,
strokestyle: Param1,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32,
geometrysink: Param4
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl !Send for ID2D1RoundedRectangleGeometry
impl !Sync for ID2D1RoundedRectangleGeometry
impl Unpin for ID2D1RoundedRectangleGeometry
impl UnwindSafe for ID2D1RoundedRectangleGeometry
Blanket Implementations
Mutably borrows from an owned value. Read more