Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1ComputeInfo [−][src]
#[repr(transparent)]pub struct ID2D1ComputeInfo(_);
Implementations
pub unsafe fn SetInputDescription<'a, Param1: IntoParam<'a, D2D1_INPUT_DESCRIPTION>>(
&self,
inputindex: u32,
inputdescription: Param1
) -> Result<()>
pub unsafe fn SetOutputBuffer(
&self,
bufferprecision: D2D1_BUFFER_PRECISION,
channeldepth: D2D1_CHANNEL_DEPTH
) -> Result<()>
pub unsafe fn SetComputeShaderConstantBuffer(
&self,
buffer: *const u8,
buffercount: u32
) -> Result<()>
pub unsafe fn SetResourceTexture<'a, Param1: IntoParam<'a, ID2D1ResourceTexture>>(
&self,
textureindex: u32,
resourcetexture: Param1
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID2D1ComputeInfo
impl !Send for ID2D1ComputeInfo
impl !Sync for ID2D1ComputeInfo
impl Unpin for ID2D1ComputeInfo
impl UnwindSafe for ID2D1ComputeInfo
Blanket Implementations
Mutably borrows from an owned value. Read more