Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DISCARD_REGION [−][src]
#[repr(C)]pub struct D3D12_DISCARD_REGION {
pub NumRects: u32,
pub pRects: *mut RECT,
pub FirstSubresource: u32,
pub NumSubresources: u32,
}
Fields
NumRects: u32
pRects: *mut RECT
FirstSubresource: u32
NumSubresources: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DISCARD_REGION
impl !Send for D3D12_DISCARD_REGION
impl !Sync for D3D12_DISCARD_REGION
impl Unpin for D3D12_DISCARD_REGION
impl UnwindSafe for D3D12_DISCARD_REGION
Blanket Implementations
Mutably borrows from an owned value. Read more